In recent years, the tower rush genre has seen an explosion of creativity, fundamentally altering how matches are played.
We have moved far beyond the simple days of dropping a heavy tank at the bridge and hoping it connects with the tower. (Image: http://www.imageafter.com/image.php?image=b12architecture_exteriors000.jpg&dl=1) Champions and Active Abilities
For years, every unit in the game was a 'fire and forget' missile; once deployed, the AI took complete control.
It shifted the focus slightly away from pure macro-level resource management and heavily toward micro-level unit control.
It ruins perfect defensive geometry.It is a lifesaver.If a specific Champion is overpowered, you must build your deck specifically to counter it. Mid-Match Transformations
These Evolved units often possess vastly superior stats, unique attacks, or the ability to survive spells that would normally kill them instantly.
It breathes incredible new life into older, forgotten cards, making them instantly relevant and terrifying again.
New MechanicThe RulesEvolved UnitsPlay a specific card X number of times to unlock a supercharged version for the next deploymentTower TroopsPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage What Will They Think of Next?
While controversial among some purists, these changes are absolutely vital for maintaining a massive, engaged player base.
Embrace the new mechanics, learn the updated math, and exploit the fresh synergies before anyone else does.
